3D Character Artist/Modeler with over five (5) years freelance experience and four (4) years in-studio experience (in both the Animation and Game Industry), working on projects with a wide range of visual styles and project requirements (Game titles include Flight Sim 2024 and Avowed).
I was responsible for cleaning scanned head meshes, cleaning up textures from scanned heads, wrapping of game-res topology to the cleaned scans and sculpting FACS based blendshapes to be used in the creation of facial rigs for video games.
Tasks involved converting provided concept art into finished 3D character models ready for rigging i.e. Sculpting, Retopology, Texturing, Look Dev etc.
Tasks involved turning provided concept art into finished 3D characters ready for rigging i.e. Sculpting, Retopo, Texturing, Look Dev.